// TOWN SPECIAL ENCOUNTERS
//    Town 151: Dellston

beginzonescript;

variables;

short im_hostile = 0;
short max_crime = 200;
short last_abil;
short counter = 0;
short set_ter = 0;

body;

beginstate INIT_STATE;
	last_abil = get_current_tick();

//	set_name(,);
//	add_range_to_group(,,groupn);

	set_personality_name(3020,"Macitar");
	set_personality_name(3021,"Durning");
	set_personality_name(3022,"Rita");

	set_crime_tolerance(max_crime);

	if (day_reached(110,2))
		wreck_block(27,21,35,27);

	break;

beginstate EXIT_STATE;
break;

beginstate START_STATE;
	if (get_ran(1,0,100) < 10)
		give_char_text_bubble(15112,"So much damage.");
	if (get_ran(1,0,100) < 10)
		give_char_text_bubble(15112,"Watch for cracking walls.");
	if (get_ran(1,0,100) < 10)
		give_char_text_bubble(15112,"Fill the holes!");
	if (get_ran(1,0,100) < 10)
		give_char_text_bubble(15112,"The Empire forgot us.");
	if (get_ran(1,0,100) < 10)
		give_char_text_bubble(15111,"Hah!");
	if (get_ran(1,0,100) < 10)
		give_char_text_bubble(15111,"Hyaah!");
	if (get_ran(1,0,100) < 10)
		give_char_text_bubble(15111,"Feisty Slap of Pain!");
	if (get_ran(1,0,100) < 10)
		give_char_text_bubble(15110,"Have a seat.");
	if (get_ran(1,0,100) < 10)
		give_char_text_bubble(15110,"You're brave to come here.");
	if (get_ran(1,0,100) < 10)
		give_char_text_bubble(15110,"Business is bad.");
	if (get_ran(1,0,100) < 10)
		give_char_text_bubble(15110,"We have free rooms.");

break;

beginstate 10;
break;

beginstate 11;
break;

beginstate 12;
break;

beginstate 13;
break;

beginstate 14;
break;

//	print_str("");
//	set_terrain_string_range("",1);
//	set_terrain_string_range("The sign says - .",1);

